| By
Bruce Francis
This month I thought I would
take a break from serious writing about Intranet training and share with
you some thoughts about having fun. It's still in the ballpark of my usual
column and, as it turns out, playing with the ideas led to some serious
thoughts about the relationship between toys and training. The whole thing
started with my palmtop computer.
About
8 months ago, I decided to upgrade from the HP200lx that I had been using
for years. Quite a wonderful machine, it had served as my PIM and had enabled
me to do email while traveling and even to connect using PCANYWHERE to
the company LAN. However, with the coming of Windows 95 and NT, its DOS-based
software became less and less useful and harder to synchronize. So I began
looking at alternatives.
The first machine I tried
was the highly touted Palm Pilot, manufactured at that time by US Robotics
(recently acquired by 3-COM). I had some misgivings about a keyboardless
computer. Undoubtably they were leftover from a brief trial of an early
version of Apple's Newton. I found, however, the Palm Pilot's handwriting
capability to be completely serviceable. After only a modicum of practice
with Graffiti, I found I was easily able to jot notes, names, and numbers
accurately and even with some speed. In keeping track of my schedule, entering
and finding contacts, synchronizing with my desktop and even processing
e-mail, the Palm Pilot lived up to its reputation as a convenient and powerful
PDA. Unfortunately, for me it was TOO easy. Gone were the opportunities
to extend its capabilities with new routines (and to deal with inevitable
crashes). For me, the Palm Pilot was clearly a useful device, but not what
I was seeking…a playful device. So I traded it to a colleague at work for
his HP320LX, which was at the time the newest replacement for the HP200LX.
The 320LX is a CE 1.0 machine
and ranked highest among such computers because of its larger screen and
higher screen resolution. I had high hopes for it but found very quickly
that the grey-scale screen was simply not bright enough-even though it
was backlit-to be easily readable. In addition, the tilt of the screen
was such that there was no way to avoid a glare. So reluctantly, I gave
up the 320LX and decided to wait until something better came along. In
the interim, I tried a variety of electronic organizers ranging in price
from a $39 Sharp with 32k of memory to the $250 Casio BN-20, which compared
rather favorably with the popular Psion 5. But these were still not "real"
computers. And then while traveling in Florida, I saw the HP620LX and was
hooked.
Sixteen
megabytes of RAM gives the HP620LX formidable speed and storage capability.
It is useful not only as a PIM but also to do real writing (including parts
of this article written on a trip to Chicago). Admittedly, the keyboard
does not support touch-typing, but then I have never been more than a two
or three fingered hunt and peck typist so I found its keyboard quite serviceable.
Having used the HP200LX for a long time, I was used to a small keyboard
and had rather grown to like it. Besides, whenever I have tried to compose
a draft while looking at the screen, I have found myself continually going
back and changing words I have already written. This is fine when re-writing
but is an enormous slowdown in the initial drafting process. Now a lot
of that is probably rationalization but it works for me. Back to the HP…its
color screen is bright and clearer even than my laptop, probably the HP620's
best feature. And Windows new CE 2.0 operating system is vastly better
than CE 1.0, with new and faster features which give it better organizer
capabilities as well as much more. For example, Pocket Word 2.0 is faster
and has more features than its predecessor, including a spell checker with
a much larger selection of words to draw on. Best of all, CE 2.0 makes
the HP into a real computer with the potential for downloading languages,
programs, and information to extend my learning and to enable me once again
to push the envelope. Now, I realize that my penchant for trying to use
a new computer to its limits and beyond opens me to some inconvenience
and to the inevitable crashes and losses of data, but it makes using the
computer more interesting and simply more fun.
There are those who consider
all palmtop computers to be toys. They would never try, as I intend, to
connect an HP620 to the LAN at work, to use it as primary email and World
Wide Web machine, and even to replace my laptop with it. However, even
that process for me has an air of fun about it. While I am careful not
to endanger our institution's mission critical information, the idea of
having fun with a computer. Of treating it as a toy while learning its
capabilities and its limitations suggests some important issues and principles
about how corporations should think about training, about computer use,
and about employee activity.
It seems that many if not
most corporate executives frown on using company computers for fun and
games. Policies are put in place and managers are admonished to discourage
employees from playing computer games, from engaging in social communications,
and in general from doing anything that is not considered "productive."
IT departments even develop elaborate routines to monitor and control the
kinds of uses to which company workstations are put. When Windows NT was
under development some years ago, I attended a presentation by Microsoft
in which the capability of NT Server to monitor and control game playing
on networks was described. I listened in dismay to the description of a
routine that could examine each workstation on a network and determine
if it was currently playing a game. In addition, it could go through the
hard drive of each networked machine, examine the code structure of any
program and erase it if it violated company policy. This routine, called
the DOOM-KILLER, operated at the code level and so could find and erase
even games whose name had been changed. This conservative (and probably
majority) view by corporate managers makes assumptions about how employees
should spend company time, about who owns computer equipment and about
who has the right to limit its use. These assumptions derive from deep-seated
values that consider fun and games to be an insult to the seriousness of
work. Ambrose Bierce's Devil's Dictionary defines Puritanism as "the haunting
fear that someone, somewhere may be happy." American business is and has
always been decidedly puritanical.
I'd like to suggest a different
view…that toys and games and having fun are not only beneficial to productivity
and supportive of serious training, but are often essential to it. Consider
for instance the game of Solitaire which is included with every copy of
Windows and is probably the most frequently accessed Windows program. Forget
about its role in elementary discrimination of colors and numbers or even
its basic strategy lessons. Think only of how moving the cards around with
the mouse helps an employee develop fundamental mouse manipulation skills.
Think also of how playing an innocuous game can help an employee overcome
computer anxiety and become comfortable with even using the computer. Consider
also the way the game is played on a basic Windows desktop arrangement
with its menus in the same place as those on the word processor or the
spreadsheet. These learnings are not trivial in fostering productivity.
It is ironic that the same employers who forbid the playing of games like
Solitaire will often spend thousands of dollars on CD-ROM based tutorials
to teach basic mouse manipulation skills. At more advanced skill levels,
games can serve an important refreshing or tension-releasing function.
One of our most highly creative and respected instructional designers,
for example, periodically interrupts a design session to relax with his
next move in an ongoing game of computer chess. The practice of taking
a break from focused concentration of a problem and of allowing the creative
part of the mind to work unobtrusively and in the background is well known
as a way of solving knotty problems. What is a creative person needing
a break to do if the only programs allowed on the desktop are the "productive"
ones?
Corporations which recognize
the benefits of playing with computers as a means to enhance working with
computers are removing restrictions on what software can reside on the
company network. They are even encouraging employees to play games during
formal and informal breaks. For direct training, the game and the toy are
helpful and even essential. A major factor in the effectiveness of training
is keeping the interest of the employee as the training progresses. Lifelike
simulations of business processes (which are essentially games) offer excellent
ways of keeping training relevant and exciting. The US Marine Corps has
spent enormous sums of money to commission the manufacturers of DOOM to
design a special version which makes success in playing the game depend
on using marine infantry tactics.
Let's face it. There's a
lot to be said for making training and work more enjoyable. Computers in
the workplace have raised the level of performance, communication, and
interaction among all levels of the typical corporation. They also have
the potential to reduce drudgery and to make work processes more fun. Ignoring
or even rejecting the potential of computers to be used like toys may limit
their ultimate productivity potential. As an old colleague of mine once
put it, "the human task of management is to turn our tools into toys and
our job into joy."
iBiz
Bruce Francis is CEO of the Graduate
School of America (TGSA). He has over
twenty-five years experience in distance education
and in educational technology. Dr. Francis is architect of the TGSA method
of delivering graduate programs via the World Wide Web. He can be reached
by e-mail at bfrancis@tgsa.edu.
iBiz
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